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Crying suns fan
Crying suns fan










crying suns fan
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  2. #CRYING SUNS FAN TV#

Overall, I liked a lot the events I faced. There are also quest events, that put a marker on your map and force you to alter you path, if you want the reward. Also, you have more control over increasing your odds (hiring the right officers, for instance). What I mean is that the failing consequences are usually less severe in Crying Suns. Events: Comparing to FTL I had the feeling there was less uncertainty in the random events you face. While it gives less the Star-Trek feeling, it's very strategic and lends itself to a lot of different approaches. I have to say I like the combat system a lot.

crying suns fan

A cool thing is that you can actually shuffle around weapons and officers even during the battle (at a cost, but still). During combat you mostly command you squadrons and weapons and the action is outside the battleship. Combat: While FTL gave you the chance to micromanage what happened inside the ship, the combat here is outside. Luckily this is not the kind of game you play for the graphics. Sure, it goes hand in hand with the grim world but still. Personally, I think they failed big time. Graphics: While FTL had a cute 2D graphic, Crying Suns opted for a more realistic dystopian-sci-fi look, with plenty of effects, while still retaining a pixel-art effect. Overall this part is great, but could have been great-er with a better UI to make going through the same story less boring. When you start a run, you can ask your sentient computer for a recap, so that's nice. On the other, it can get boring (sure, you can skip questions and somehow fast-forward chats, but still, can get boring). In a way, it gives incentives to replay, to catch all the details of the story. Other parts, you encounter them at random. Some part of the story are mandatory (i.e. Very interesting story, with great characters.

#CRYING SUNS FAN FULL#

Here, we have a full fledged Sci-Fi story. Story: FTL story was very very basic, more or less what you expect from a rogue like. In fact, we could even go as far as call it a sequel to FTL (despite not coming from the same developers). The good things made it worth it, and I hope we'll see an improved sequel some day.ġ6h PlayedCrying Suns takes heavy inspiration from FTL. Conclusion: Crying Suns is a game with huge potential, that does many things right but can use some improvement for some other things. While you can choose out of 6 base ships with different perks, this only has a slight impact on your play style. Also, you can only have 4 units on the battlefield, so many of the battles play out the same. Sadly it becomes rather repetitive after a while because there are only 3 types of units with a rock-paper-scissor damage system. The combat is real-time and is very well designed. Even while you can choose which crewmember you send on each visit, you have to be lucky to have someone with the right skills in your crew. Most of the money you earn is made by visiting planets, and each visit is nothing more than watching random events turning out good or bad for you. Sometimes the outcome litteraly depends on a 50/50 chance. For the majority of events you encounter, it's impossible to predict how they'll turn out by reasoning.

#CRYING SUNS FAN TV#

Seriously, the story alone kept me playing until the end, Netflix should make a tv show out of this! What I didn't like is that the game relies way too much on luck. I can definitely recommend Crying Suns because it does many things right: great rogue-like mechanics, beautiful pixel art, a very good interface and one of the best stories I've seen in a video game so far.












Crying suns fan